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Alternate Realities

Submission to Clint Jones' (Pwnisher) Alternate Realities Render Challenge. Rendered in UE 4.27

Alternate Realities

My submission to Clint Jones' (Pwnisher) Alternate Realities Render Challenge. Given basic mocap and camera animation, the challenge was to create a unique scene for a final looping montage.
This challenge tested all of my skills and I learned a lot along the way. From cleaning up animation in Blender, to simulating snow in Houdini, and rendering it all in Unreal Engine. What a blast!

Software used:
- Blender: Modeling and animation cleanup
- Houdini: Simulation
- Unreal Engine 4.27: layout, rendering, and particle FX
- Davinci Resolve: Post

Using assets from: Megascans, Big Medium Small, NASA

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